Crowns are Quest SMP’s everyday currency, used for shops, services and player trading. The most important money habit is to separate the balance you carry from the money you put into the bank.
Carry money or bank it?
- Use
/balanceto review your money and/bankfor bank services. - Money stored in the bank is protected when your character dies.
- Dying can cost 90% of the money you are carrying. Deposit savings before going into a dangerous area.
Earning Crowns
Trade resources at the spawn market, complete Adventurer’s Guild contracts, and participate in quests or other server activities. Players can trade directly with each other as well.
The spawn market
Talk to market merchants or open /market. Prices react to buying and selling: popular items become more expensive as demand rises, while heavy selling can reduce their value. Prices gradually move back toward their usual level.
Player shops
Some players operate shops of their own. Prices are set by their owners, so compare offers before spending large amounts of Crowns.
See Useful Commands and Lands & Nations for the rest of your economy setup.